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작성자 Lorna
댓글 0건 조회 19회 작성일 24-07-05 05:08

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Variants

Manage and activate Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you'll need first turn on the Variant Management Plugin enabled. After you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. In the left column, you'll find a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To unbind an Actor click it in the list and then select Unbind from within the context menu.

In the column to the right, you'll see the Values tab. If you click on a property, you'll see its value saved. You can also record the current value by clicking the right-hand icon. When you change the value the Variant will update the recorded value and store the new value for the property. The Level Viewport value won't be affected but the project will be saved. If the Variant is activated the Variant will have the ability to call the functions exposed to the bound Actor.

The Variant Manager can be used to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is turned on the property's captured value will be the same as the Variant's value. If the Variant is off, the property's captured values won't get updated.

You'll also be able to see the constraints for the Variant that you are currently working on in the Values panel. For instance, if you're current Variant is set to 150 BOM, you'll find that the car's model also has 150 percent BOM. You can incorporate this information in your user interfaces. You can also switch between different trim options for the Variant.

As with other components in Unreal Variants are able to be edited and added to your project. Once you've created the Variant and bind it to an Actor you can use the Variant Manager in order to activate the Variant and alter the Actor's properties. If you're designing an interface, you can use thumbnail images to display the different Variants you're working with.

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